![]() They could also add a pure sorcerer class I guess, but that would hinder the style of the game. I guess a pure buffing character could be possible though, like Inspiration and Poison specialty, with some other buffs like range, speed, stunt, etc. The game doesn’t need dedicated healers (maybe on Walking Lunch it would help). I think summoner is one of the few options they have for expansion, though. Micromanaging all the characters can be a pain sometimes (I’ve misclicked several times so far). Making it easy to find (or implementing it in the first place) would help combat move. I think there’s a way to speed combat up but I’m not sure where it is. Sure one might have a bit more damage, or a bit more shred, or let you use an off-hand item, but I've never thought, "I want this hero to have a mace so they can do this cool thing". I'd be interested in seeing weapons differentiated a bit more too. ![]() Not to detract too much from your point I think there's definitely room for more variety, I just want to suggest that there are a few ways to specialize different characters in the same class.
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